2007年5月31日 星期四
[回憶] 水世界
水世界
主演:凱文科斯納
水世界是一部敘述未來世界洪水淹沒了陸地,人類只能生活在廢棄船艦與名為"環礁"
的人造島上的故事,可是,在我的心裡,水世界還代表了另一個意義...
我國中時,家裡老舊的錄影機壞了,就再買了一台,後來老爸妙手把舊的修好了,所
以我們家就有兩台錄影機可以搞對錄,那時我們會把租來的影片複製一份起來,然後放
著發霉... 有一天,家政老師宣布下周給我們看影片,我說我有一部水世界,似乎是那
時候剛上架沒多久,很多人沒看過,就全體通過了,因為我很健忘,而且國中我不整理
書包的(一兩周一次吧),所以我一想到就事先把它放進書包了,而那時候A漫與A片
私底下相當流行,我從同學手上獲得了一片成人卡通錄影帶,但是因為我很少整理書包
也沒找到時間看,就這樣在我書包每天帶來帶去,帶著上下學,這樣過了幾天,我覺得
這樣下去不行,萬一被突襲檢查,水世界倒還好,是家政課要用的,另一部被發現就包
了,我就把他改放在抽屜,立起來用整抽屜滿滿的課本檔住(越是整齊的抽屜越不被容
易被翻,而且一般來說不會注意到課本沒有推到底),想說到周末或是有看的時候再拿
出來帶回家,很不可思議嗎?我是覺得我的解釋合情合理,可是訓導主任並不這麼想。
那時候,明湖國中的國三生分成三種班別,A+、A-與B,我是A-,在幾個主科
上課時,我得拿著自己的書去分段班上課,然後我的原班教室是某個A+分段班在使用
,我記得訓導主任曾罵過那是史上品德最低劣的A+班(或是類似的話),他們會玩滅
火器、在訓導處外面亂塗、破壞別人教室、把別人桌椅踹倒(尤其是桌子裡一堆東西的
)和擅自取走別人的東西,包括我的水世界和禁斷影片... 我在當天要放家政課影片時
才發現我的水世界不翼而飛,同學認為一定是那些使用我們教室的A+班擅自拿去了,
就跑去跟他們要,他們也很乾脆的交了回來,於是,家政課大家就很開心的用投影機看
水世界。
水世界開始了,一對豐滿的胸部在畫面上蹦了出來,一個男的有如餓狼般地撲了上去
,家政老師馬上第一時間切掉影片,把帶子直接拿去訓導處,她認為我們擺了她一道,
氣的想給我們一個下馬威,而我知道,我被A+班的人擺了一道。
「錄影帶是誰的?」訓導處的老師(或是訓導主任?)問道
『跟補習班同學借的...』
(我若把班上同學供出來,以後還有得借嗎!)
「我們學校的嗎?」
『東湖的...』
(不必再問了,你問不到的。)
「所以我才討厭你們去上補習班!你們都在補習班幹些偷雞摸狗的勾當!」
(補習班只是代罪羔羊,您就別氣了。)
「你們真的不知道裡面是色情錄影帶嗎?」
『拿回來的時候沒有標籤,我以為他們故意撕掉了』
(小偷不是都會撕掉贓物的標籤嗎?)
「所以你們就讓這個色情錄影帶在全班面前播了出來?」
『...』
(我也是百般的不願意啊!)
「播了幾秒?你們有沒有馬上切掉?」
『不知道幾秒...我看到就嚇到了,然後很快就被切掉了。』
(我也很希望能在播出前切掉啊!)
「全班同學有沒有看到裸露的畫面?」
『...一開始就有了。』
「...」
我得到了生平第一個小過,然後A+班的因為行為涉及偷竊、開了個不好笑的玩笑,
加上訓導主任本來就不爽他們,所以被記了個大過,當時我覺得一個小過換他們大過,
還算可以接受,誰叫他們那麼白目,事後想想,我只是看色情錄影帶,然後帶到學校去
被發現而已(只是發現的過程和人數有點轟動...),年青人總是會對這種事好奇,
又不偷不搶不犯法,頂多也記一兩個申誡就是了,記個小過真的有些冤枉,不過反正是
過去事了,現在提起來也只是一件笑話罷了,總之,從此以後,水世界除了凱文科斯納
主演的電影之外,還多了一個意義,一個只有我們這些人才懂的意義。
還有一個只有我知道的題外話,水世界事發後幾天,另一個同學帶了一本”小本的”
到學校,新貨是相當搶手的,因此每個人限閱一節課,那節課好像是在圖書館找資料吧
?我在圖書館拿到貨之後便放在口袋,結果就在這時候,水世界事件的相關人員被叫去
訓導處,在圖書館一時無處可藏,我只好在往訓導處的路上偷偷把口袋的書塞到身上,
我忘記是放在肚子前還是背後了,印象中是去重寫悔過書吧,寫完以後又被問了些問題
,然後站著被訓話一頓,那應該是我國中最難熬、最緊張的時刻了吧,才剛因為攜帶不
良影片被記個小過,身上馬上又帶著不良刊物,還被叫去訓導處,隨時都有被抓包的危
險,我已經忘記最後我還有沒有心情和膽量去看那本了,不過這些事情在我腦裡已經留
下了最深的印象,到老也忘不掉。
2007年5月24日 星期四
[Arena] 競技場日記(二)
雖然標題寫日記,不過離上篇已經兩三周了....總之,遲來總比沒有好。
事實上,我們隊上還有一個候補野性德,他的裝比我好上一截,但是他缺少某些方面
經驗,好比不顧一切殺死敵人,或是在混戰做出正確判斷的能力(雖然有時候判斷不見
得正確,但是試著分析思考,總比老是不知所措或是做一樣的事強),我們的常勝術士
在跟他搭配時,也陷入困境,嘗到十連敗的戰蹟,若說是小德的問題,但是組來了一個
野外守屍殺人知名的小德去打,還是能贏,殺人德贏完以後嫌隊名太娘,掛冠求去,常
勝術嫌戰績與勝率太難看,掛在身上丟臉,也退隊鑽進地洞,積分跌到1550上下,上上
周就這樣結束了。
次周的戰略確立了,先幫小德輸個六場,然後我再跟常勝術士盡量把剩下的14場贏回
來,這樣他有足夠的三成出席率,而我們也有還算可以的總戰績和會爬升的Rating。
二對二
戰士與聖騎無疑是最強勢的組合,不過條件是搭配在二階武器和神裝上,因為我們曾
被二階武器的戰士秒掉,也曾經輕易的清掉對手,保護祝福是戰聖、雙賊組合的天敵,
我習慣和我們家的術士保持一段距離,這樣恐懼控場不會一次控到兩個人,而且當我丟
保護,或是他們發現殺不死術士時,要轉頭對付我也有較多的反應時間和距離,二二的
策略一般來說很簡單,就是挑最有威脅性或最好處理的殺掉,然後再殺下一個,好比雙
法師的組合,那唱大火球、用衝擊波的就是集火目標,而一傷害職加一補血的組合,就
是盡量控制或是阻止補血職業補血,然後秒掉對方的輸出,當然也有少數例外,好比冰
火法組合,冰法一開場就叫水元素讓敵人知道是冰法,然後火法在後面唱大火球,當你
追殺火法才發現他的耐超高,冰法卻是箭箭破兩千的高法傷主要輸出,不過特例畢竟少
見。
三對三
我組了一隻一階武器的戰士和一隻副本裝有水準以上的獵人,但是因為經驗不夠,所
以我們的勝率只有五成,敵人集火目標第一個都是我們的獵人,然後第一控場對象一定
是我,我則是經過多場失誤才把二二時跟隊友保持距離的習慣改掉,獵人很投入的多次
更改天賦,雖然他說本來就有幾個想法要試了,不過我還是覺得那筆錢如果給我多好..
下周(其實就是這周)我會多一件戰場裝、一件競技場裝,並把懲戒轉為神防,戰士會
升級為二階武器,雖然其他人的裝備會有所提升,不過我相信我們的成績會再提升。
五對五
我沒有組成五人戰隊,不過我還是有在聽其他隊的TS(不管是22、33、55,TS都是必
需的,這樣才能即時反應和檢討),五五在雙方實力接近時是不可能短期分勝負的,開
場時所有該上的有用沒用的Buff都要上一上,以降低敵人消掉你有用的buff的機會,甚
至連變羊都有人會順便上魔法偵測,有術士的話,治療石當然是必備的,並且跟法師拿
水和麵包,如果有機會脫離戰鬥就可以趁機使用,同樣的也得阻止敵人的補給,每個人
被集火、被控場要出聲,換攻擊目標、需要補Buff要出聲,這些都算是基本要求,另外
遇上難纏的對手或是二連敗可以先休息一下,順便做仔細的檢討,如果連續輸三場或是
五場內輸三四場,那可以考慮明天或是過久一點再來,比較不會遇到一樣的隊伍,因為
會天天打的隊伍通常是拼高分的隊友,其他比較休閒的玩家可以見好就收。
經過三周多的強化,我的裝勉強進步了一點,不過比起其他投入更多的玩家,還是差了
些,但是還是希望成績能再進步。
戰場治療裝
HP 7937 Mana 7428
法傷 300 治療 845
命中 0 法爆 9.02% (Holy14.2%)
法恢 143
護甲 11363 防禦 374
閃躲 4.69% 招架 5.96%
格擋 5.96% 韌性 104
飾品
舊聯盟徽記
無盡迴圈寶石
[TWOW] 一生一次超人體驗
5月23號美版WOW上2.1,原本+2000mana的藥水修正為+56int,巴哈討論區出現這篇文章
作者 Cloverhsc (cloverhsc) 看板 Warcraft-T
標題 [閒聊]太屌的bug了2.10
時間 Wed May 23 15:13:54 2007
───────────────────────────────────────
在維修前一天幫公會的去打kara
當然我們這種pal就是去當healer了
想當然而在那個75mana/5sec的flask被我喝完的
狀態下,只好改喝+2000mana上限的flask
然後沒有打完,buff還在就這樣logout了
再來忙學校課業的事情一直到禮拜三的下午想說
登入看一看改了哪些東西,沒想到login發現自己的
mana變成41253..... spell crit變成37.3%
後來才知道原來那個flask+2000mana上限改成+65int
但是我原本的那個buff卻是+2000mana改版後卻變成
直接+2000int XD
一開始我還以為是ui出了問題,然後自己耍白痴在那邊狂
對自己holy light 真的發現自己的mana是41253
這個bug真的猛到暴 趁這個buff還有29分的時候登出,在登入
發現在效果還在,這真的太猛了要好好留著 XD
http://clover.hsc.googlepages.com/bug2.jpg
http://clover.hsc.googlepages.com/bug1.jpg
http://clover.hsc.googlepages.com/bug3.jpg
一輩子能有幾次Mana40000+、int2000+、Spell Cri30+?WOW出到5.0恐怕都沒有。
當下馬上猛了一罐,在維修前跟大家說了聲乾杯然後灌了下去,下線靜靜等著2.1的到來
(之前推NAXX時各式抗水喝很大,大家都用乾杯提醒該喝抗水了,而且喝掉奢侈的抗水
就跟一口氣喝掉一杯酒一樣,是需要猛然的決心的...)
上線以後,噹噹噹!
出現了2752智力 43953Mana 1337法傷 40.91%法爆的超人!
(沒超人化是498智力 8178Mana 457法傷 10.38%法爆)
當然去戰場爽一下囉,補一次幾乎都爆擊5500up,而且神聖震擊也都1200up,
實在強的靠北~而且整場打完都不用喝水!不過有一場很奇怪,我方有三個超人
,但是依然在盆地被4:1... 果然野團即使有超人幫忙,還是敵不過有組織的作戰。
歡樂的時光總是過的很快,打沒幾場就一小時多過去了,最後的半小時,我拿去
跟戰士們一起刷法力,因為集合花了十五分鐘,所以超人時間只剩下15分鐘,在
有超人幫助下,隊友三個戰士(第五個職業忘了),全部拿雙手武器爽爽砍,好
不愉快,但是一變回原形以後,因為都不控場也沒拿盾,三個都狂噴血,平均每
場噴掉一個半的戰士(汗),副本有超人果然差很多...
總之,紀念一下,也順便告別我的懲戒大根騎士生涯,走向治療之路(淚揮
2007年5月23日 星期三
[TWOW] 2.1.0 Patch 職業篇
Druids
德魯依(此部份轉自PTT WOW板作者wildbloodcat的翻譯)
- The Druid Epic Flight Form is now available through a series of
quests.
德魯伊史詩飛行型態現在能在一系列的任務中取得。
- Barkskin now reduces all damage taken, with its duration reduced
to 12 seconds and cooldown reduced to 1 minute. The tooltip has been
adjusted to indicate this ability can be used while frozen,
incapacitated, or cowering in fear. That functionality was already
present, but not listed in the tooltip.
樹皮術現在降低所有的傷害吸收,同時它的持續時間降低至12秒還有冷卻時間
降低至1分鐘。功能說明已調整成這個技能可以在冷凍、無力(暈眩?)、恐懼
時使用。這些功能早已啟動,但功能說明中卻無表明。
- Bear Form and Dire Bear Form: The bonus health from shapeshifting
into these forms will again be removed correctly when shifting out of
these forms.
熊型態及巨熊型態:這些形變所給予的生命點數加值將在解除變形時,正確的按
照百分比移除。
- Bestial Wrath: The immunity granted by thtis ability now lasts the
full duration of the ability. Bestial Wrath now grants immunity to
Cyclone. Cyclone will no longer prevent the immunities from being
granted.
狂野怒火:這個技能給予的免疫能力現在能完整保持至該能力的持續時間。現在
狂野怒火對龍捲風免疫。現在龍捲風不在能干預獲得免疫者了。
(這個似乎是獵人的...Bz放錯區)
- Celestial Focus: The delay on the stun effect for Starfire has been
reduced.
強化星火術:星火術的昏迷效果延遲已被減少。
- Cyclone: This ability will no longer work on hunters with The
Beast Within active or hunter pets with Bestial Wrath active.
龍捲風:這個技能不在能對啟動了狂野怒火的獵人或獵人的寵物作用。
- Feral Charge now suppresses all Slowing effects while charging the
target.
野性衝鋒現在在對目標衝鋒時能壓抑所有的緩速效果。
- Fixed a data error that caused Swiftmend to generate more threat
than intended.
修正資料錯誤,迅癒不再造成預期外的額外威脅值。
- Force of Nature: These pets will now come into the game with full
health, including that gained from a percentage of their master's
stamina.
自然之力:這些寵物將會滿血進場,包含他們主人的耐性加成。
- Force of Nature: The Treants summoned by this spell will now
correctly attack your target even if it is neutral or non-aggressive.
自然之力:被這個法術召喚來的樹人現在將正確的攻擊你的目標,包含中立
以及非主動的目標。
- Gift of the Wild, ranks 1 and 2, are now available on trainers.
- Gift of the Wild, ranks 1 and 2, are now available on trainers.
野性賜福,第一、二階,現在能跟訓練師學習。
- Gift of the Wild: Rank 3 of this ability now has the same range as
ranks 1 and 2.
野性賜福:現在這個技能的第三階其範圍和第一、二階相同。
- Improved Leader of the Pack: This ability will no longer generate
threat.
增強獸群領袖:這個能力不再增加威脅值。
- Lacerate: The tooltip has been adjusted to indicate it does initial
bleed damage when the ability first lands.
割裂:功能說明已經更正顯示為它再第一次施展時會立刻造成流血傷害。
- Lifebloom: Each additional application of this spell will now
include the full bonus from effects which increase healing. The final
heal, however, is still unaffected by stacking multiple applications
of this spell.
生命之花:每一次疊加該法術將包含了完整的效果加成,會增加治療效果。
最後的治療效果,無論如何,並不會因多重疊加而增加效用。
- Mangle(Bear): Damage increased by 15%, but bonus threat reduced so
that overall threat generation will be unchanged.
芒果(誤)(熊):傷害增加15%,但是威脅值加成降低,所以總威脅加成
並無改變。
- Nature's Grace: This talent is now triggered by Swiftmend and
Lifebloom, and is triggered by and affects Cyclone.
自然之賜:這個天賦現在能被迅癒以及生命之花觸發,而且能被其作用的龍捲
風觸發。
- Nature's Grasp: The mana cost has been removed from all ranks as
intended.
自然之握:法力需求已照預定程序移除。
- Omen of Clarity: This spell is no longer castable in Tree of Life
Form or Moonkin Form.
清晰預兆:這個法術不再能在生命之樹或梟獸型態下施展。
- Prowlwill now be broken correctly by damage shields such as Oil
of Immolation.
潛伏現在會受到傷害型護盾的影響而失效。
- Rake: The tooltip has been adjusted to indicate the initial damage
done is bleed damage. In addition, Rake can now always be
re-applied, even when Mangle is active.
掃擊:功能說明已被變更為首擊傷害為流血傷害。現在能不斷的上掃擊,
即使割碎啟動中。
- Shapeshifting will no longer remove the Rotting
Putrescence creature debuff.
變形將不再移除Rotting Putrescence creature(?)這個debuff。
- Subtlety (Restoration Talent) now applies to all spells, not just
healing spells.
微妙(恢復天賦)現在對所有法術作用,而非只有醫療法術。
- Swiftmend: This ability will now be correctly penalized for casting
low rank Rejuvenations and Regrowths just as other healing spells
are penalized.
迅癒:如同其他的醫療法術會受到減值;現在這個技能在施展低階回春或癒合
的時候會正確的被減值。
- Swiftmend: The button for this ability will now be greyed out when
your current target does not have Rejuvenation or Regrowth.
迅癒:若你現在的目標沒有回春或癒合的時候這個技能的按鈕會呈現灰色。
- Teleport: Moonglade: This spell is no longer castable in Tree of
Life Form.
傳送:月光林地:這個法術將不再能於生命之樹型態下施展。
- Tree of Life Form: The tooltip has been corrected to indicate
Nature's Swiftness and Rebirth are castable in this form.
生命之樹型態:功能說明已經被變更為此型態能施展自然迅捷以及重生。
Hunters
獵人(此部份轉自PTT WOW板作者wildbloodcat的翻譯)
- A new Avoidance ability can now be taught to hunter pets. This
effect reduces the damage they take from area of effect spells and
abilities.
現在有新的技能「Avoidence」能教導獵人的寵物。這個效果會降低他們受到範圍
性魔法及技能所造成的傷害。
- A new Cobra Reflexes ability can now be taught to hunter pets. This
effect increases attack speed but reduces damage.
現在有新的技能「Cobra Reflexes」能教導獵人的寵物。這個效果會增加攻擊速
度但是降低傷害
- Arcane Shot: Casting lower ranks of Arcane Shot than your maximum
rank will now reduce the bonus you receive from attack power.
奧術射擊:施展比你現在所能使用最大等級的奧術射擊低等的奧術射擊時將減少從攻擊
強度中所獲得的加成
- Aspect of the Cheetah/Pack: Wand damage will again correctly daze
players with this effect active.
豹群/獵豹守護:這個效果開啟時,魔杖傷害將正確的造成玩家暈眩。
- Clever Traps now affects Snake Trap.
靈巧陷阱現在能對毒蛇陷阱作用
- Entrapment (Survival): Effect duration reduced to 4 seconds and is
now subject to diminishing returns in PvP.
誘捕(生存):效果持續時間降低為4秒而且現在在PVP會有遞減效果。
- Entrapment: The tooltip has been corrected to indicate it works on
Snake Trap.
誘捕:毒蛇陷阱上的功能說明已更正其效果說明。
- Expose Weakness: The chance for this talent to trigger has
increased to 33/66/100% chance at 1/2/3 talent points.
弱點識破:這個天賦增加成有1/2/3點天賦時會有33/66/100%的啟動率。
- Ferocious Inspiration: This ability will now trigger Kill Command
correctly.
兇性鼓舞:這個技能現在會正確的觸發殺戮指令。
- Flare cooldown increased to 20 seconds, and duration reduced to 20
seconds.
閃光彈冷卻增加至20秒而持續時間降低至20秒
- Frenzy: This talent can now trigger from Kill Command.
狂亂:現在殺戮指令能觸發這個天賦。
- Frost Trap: This trap no longer breaks stealth from its slowing
effect.
冰霜陷阱:這個陷阱不再能經由它的緩速效果使潛行失效。
- Go for the Throat no longer causes additional threat.
穿喉不再造成多餘的威脅值。
- Hunter's Mark: This ability now becomes stronger each time the
target is struck by a ranged attack.
獵人印記:現在當目標被遠距離攻擊時,每爆一次該技能能力會被強化一次。
- Improved Hunter's Mark: Adjusted the tooltip to indicate this
talent only grants melee attack power equal to the base ranged attack
power on the Hunter's Mark.
增強獵人印記:調整功能說明以指出這個天賦只讓進戰攻擊增加同等於基本
遠程攻擊。
- Kill Command has been removed from the global cooldown. The shout
animation has been removed.
殺戮指令已經不會造成公用冷卻時間。吶喊動作已被移除。
- Kill Command: This ability will now still work even when your pet
is out of your line of sight.
殺戮指令:現在當你的寵物不在視線範圍內,這個能力依然可以啟動
- Readiness: Now resets the cooldown on Misdirection.
準備就緒:現在能重置誤導的冷卻時間
- Revive Pet: The tooltip has been adjusted to indicate the pet
returns with a percentage of its base health. It will not get an
increased percentage of the bonus health it receives from a
percentage of its master's stamina.
復活寵物:功能說明已被調整成顯示寵物會以牠的基本生命值復活。牠不會
因主人的韌性得來的生命值加成而得到多餘的生命點數。
- Scatter Shot: This ability will now trigger Kill Command when
it critically strikes.
驅散射擊:當這個技能爆擊時,將觸發殺戮指令
- Scorpid Poison: Ranks of this ability now appear in correct order
in the pet training window.
蝎毒:現在寵物訓練視窗能正確顯示這個技能的等級。
- Survival Instincts now also increase attack power by 2/4%.
生存本能現在也能增加2/4%的攻擊強度。
- The quest creature, Death Ravager, is no longer able to be tamed.
任務生物,Death Ravager,已不能被馴化。
- The Razorfang Ravager can now be tamed.
Razorfang Ravager 現在能被馴化。
- Hunter Mend Pet/Improved Mend Pet Changes:
獵人治療寵物/強化治療寵物變更:
Replaced the current Mend Pet channel spell with an instant cast
heal over time.
即時HOT法術取代原本的施法連接。
No combat reset, resets global cooldown
沒有戰鬥重置,重置公用冷卻時間。
The mana cost has been reduced and the heal value increased.
所需要的法力降低而治療量增高。
Duration on Heal Over Time increased to 15 seconds in 3 second
increments.
HOT持續時間增加至15秒,每三秒加一次。
Changed the graphic to better represent the Heal Over Time effect
on the pet.
寵物的狀態圖像更改成更適合HOT的圖像。
The Mend Pet heal over time buff is now able to be dispelled.
治療寵物的HOT buff現在能被驅散。
Bonus healing gear will no longer effect Mend Pet.
醫療裝現在不能影響寵物治療。
Added a 10% and 20% reduction to the mana cost of Mend Pet in
Improved Mend Pet talent (Beast Mastery).
增強寵物治療多增加了降低10以及20%的法力需求(獸王)。
Mages
法師 (轉錄自NGA作者 duskashes 與PTT WOW板作者togolu)
- Added a new rank of Ice Barrier to mage trainers.
法師訓練師增加一個新等級的寒冰護體。
- Arcane Brilliance, rank 1, is now available from trainers.
奧術光輝:等級1,現在可以從訓練師處直接學習。
- Arcane Brilliance: Rank 2 of this ability now has the same range
as rank 1.
奧術光輝:等級2現在將擁有和等級1一樣的有效範圍。
- Arcane Missiles: Rank 3-11 will now consistently pulse 5 shots of
arcane damage.
奧術飛彈:等級3-11將會持續的射出5發奧術傷害。
- Arcane Missiles: This spell is now affected by Spell Haste.
奧術飛彈:該法術現在被“急速施法”效果影響。
- Arctic Winds (Frost Talent) now also increases all Frost damage
caused by 1-5%.
寒地之風(冰系天賦)現在會增加冰系法術的造成的法傷1-5%
- Cold Snap: The tooltip has been adjusted to indicate it only resets
cooldowns caused by Frost spells. e.g.: Cold Snap will not reset
the cooldown caused by Dragon's Breath.
急速冷卻:該技能的說明現在被調整為只重置因“冰系技能”而引起的冷卻。
舉例:急速冷卻不會重置因為龍之吐息引起的技能冷卻。
- Conjure Mana Emerald: This spell now triggers a global cooldown as
intended.
製造法力綠寶石:該技能現在和其他技能一起共用公用冷卻。
- Counterspell duration reduced to 8 seconds, and the cooldown reduced
to 24 seconds.
魔法反制的效果降低到8秒,冷卻降低到24秒。
- Fixed some data errors that caused Arcane Blast, Ice Lance and
Molten Armor to generate more threat than intended.
修改一些因為奧術衝擊、冰槍以及熔岩護甲引起的數據錯誤而產生比應有更多的仇恨。
- Frostbite effect is now subject to diminishing returns in PvP.
寒冰刺骨的效果現在在PVP中會受到遞減的效應。
- Frostbolt: Damage on rank 12 has been increased slightly to ensure
it did more damage than rank 11 at all levels.
寒冰箭:等級12的傷害被稍微增加了,以保證它在任何等級都比11級的傷害高。
- Hypothermia: If this debuff would prevent you from casting a spell
on a given target, the button for that ability is now grayed out.
低體溫症:假如這個減益效果使你無法對特定的目標施放法術,那麼該法術的快捷鍵將會顯示為灰色。
- Ice Armor: Rank 5 will now still trigger when all
damage received is prevented by a damage shield, such as Mana
Shield.
冰甲術:即使受到的傷害由盾吸收(例如法力護盾),冰甲術等級5的效果仍然能夠被觸發
- Ice Block: This ability no longer makes mages immune to Weakened
Soul from Power Word: Shield. However, using this ability now
causes Hypothermia, making the mage unable to cast Ice Block
again for 30 sec.
寒冰屏障:該技能將不能使法師免疫牧師的真言術:盾帶來的靈魂虛弱效果。
而且,使用該技能現在會有“低體溫症”效果,該效果使法師無法在接下來的30秒內再次使用此技能
- Improved Fire Ward: This talent will now work correctly with rank
6 of Fire Ward.
強化防護火焰結界:這個天賦現在能夠正確的作用於等級6的防護火焰結界
- Invisibility: Clarified the tooltip on this ability to indicate
any action breaks the invisibility affect.
隱形術:在技能說明中正確指出任何除了移動外的動作都會解除此法術效果
- Molten Armor: This ability will no longer be triggered erroneously
by some non-melee attacks, such as Feral Faerie Fire. It will also
no longer break crowd controlling affects such as Polymorph.
熔火護甲:某些不是由近距攻擊造成的傷害將不再錯誤的觸發此效果。同樣的也不會
再破壞控場技能
- Spell Steal: Stolen buffs that affect specific spells from the
original target's class will no longer have any effect for the mage.
法術竊取:某些偷來的其他職業特定增益效果將不再對法師有效
- The Arcane Blast debuff can no longer be dispelled.
祕法衝擊的減益效果將不再可以被驅除
- Water Elemental: This pet will now come into the game with full
health and mana, including that gained from a percentage of its
master's stamina and intellect.
水元素:水元素現在被召喚時將會有全滿的生命力和魔力,另外將獲得召喚者部份
比例的耐力和智力
Paladins
聖騎士(此部份轉自PTT WOW板作者safy的翻譯)
- Ardent Defender (Protection Talent) now reduces damage taken by
6-30% when below 35% health.
忠誠防禦者(防禦系)現在降低傷害為 6/12/18/24/30%,當hp低於35%
- Avenger's Shield no longer has a minimum range. It may be used on
any target within 30 yards.
復仇者之盾現在沒有最小射程,它可以對任何30碼內的目標使用
- Avenger's Shield: The damage portion of this ability will now be
applied even if the victim is immune to snare.
復仇者之盾現在即使目標免疫減速效果也可以造成傷害.
- Blessing of Light: Paladins can now cast this as intended when they
have Greater Blessing of Light on themselves.
光明祝福:當目標有強效光明祝福的時候可以施放以取代
- Consecration: Corrected a tooltip typo. Low ranks of this ability
being cast by high-level players are now being properly penalized.
當使用非最高等級奉獻的時候將會有法傷懲罰
- Divine Shield: This ability no longer removes or prevents the
Weakened Soul debuff.
聖盾術將不會移除虛弱靈魂
- Eye for an Eye: Some spells did not trigger Eye for an Eye
correctly. That has been fixed.
以眼還眼一些法術不能觸發,現在已經修正
- Fixed some data errors that caused Seal of Command and Seal of
Blood to generate more threat than intended.
關於命令聖印和血之聖印獲得更多仇恨的問題已經修正
- Forbearance: It is no longer possible to use a macro to gain the
benefit of Avenging Wrath and Divine Shield at the same time.
不能使用巨集雙開 聖盾術和復仇之怒
- Forbearance: If this debuff would prevent you from casting a spell
on a given target, the button for that ability is now grayed out.
要是有減益法術防止你對目標施放一個法術,該法術按鍵將會變成灰色
- Greater Blessing of Kings: The cost for this blessing is now twice
the cost of Blessing of Kings, instead of a fixed cost of 150.
強效王者祝福:修正為施放法力消耗150
- Greater Blessing of Sanctuary 2: The range on this spell was
incorrectly set to 30 yards. It has been changed to 40 yards.
強效庇護祝福:射程從30碼修正為40碼
- Greater Blessing of Wisdom 3: The range on this spell was
incorrectly set to 30 yards. It has been changed to 40 yards.
強效智慧祝福:射程從30碼修正為40碼
- Hammer of Wrath: Rank 4, damage increased.
等級4憤怒之槌傷害強化
- Illumination: This talent now only gives 50% of the mana cost of
the critical heal. It also now returns the correct amount of mana
when used with ranks 4 and 5 of Holy Shock.
啟發:治療系法暴從100%回法降低成50%,另外等級4和5神聖震擊將可以作用
(但是Server實際上的是60%)
- Improved Concentration Aura (Protection Talent) no longer increases
resistance to Interrupt/Silence mechanics, but instead reduces the
duration of Interrupt/Silence mechanics by 10/20/30%.
強化專注光環(防護系天賦):
不再強化 抵抗中斷和沉默 取代的是降低中斷和沉默技能的持續時間10/20/30%
- Improved Sanctity Aura now increases all damage caused by affected
targets by 1/2% and no longer increases healing done to affected
targets.
強化聖潔光環將提高所有傷害1/2%,而不會提高目標治療效果
- Improved Seal of Righteousness: The percentage increase in damage
from this talent is now applied after all bonuses from items and
effects which increase your spell damage.
強化正義聖印: 現在道具提升的法傷也會提高效果
- New Protection Talent added: Improved Holy Shield, 2 ranks:
Increases damage caused by Holy Shield by 10/20% and increases the
number of charges of Holy Shield by 2/4.
現在防禦系天賦追加: 強化神聖之盾,2/2
- One-Handed Weapon Specialization (Protection): Now increases
all damage caused by the paladin by 1-5% while a one-handed weapon is
equipped.
單手武器專精(防護系): 現在所有傷害提高1/2/3/4/5% 當聖騎士裝備單手武器時
- Seal of Blood: This seal will no longer cause additional chances
for weapon procs to trigger.
血之聖印: 此聖印效果將不會觸發武器本身的特效
- Seal of Righteousness: This seal will no longer cause additional
chances for weapon procs to trigger.
正義聖印: 此聖印效果將不會觸發武器本身的特效
- Seal of the Crusader: The rank 7 tooltip has been fixed to read
the same as other ranks of this spell.
修正十字軍聖印等級7的敘述
- Spiritual Attunement: First-aid generated healing will no longer
trigger this ability. However, Lifebloom, Earth Shield, and
Improved Leader of the Pack will now trigger it correctly. The
tooltip has been adjusted to indicate it only works on healing from
spells.
精神調和: 急救治療將不再觸發此效果,另外,生命之樹,大地之盾,和強化獸群
會觸發,而他將會標明只作用在治療法術
- Spiritual Attunement: Mana is no longer healed if the paladin is
at full health.
精神調和: 當玩家hp全滿時候將不會觸發回法
- Stoicism (Protection) should now properly affect all magic effects cast by
the
Paladin and no longer applies double its intended benefit to
Blessing of Might and Blessing of Wisdom.
禁欲(防護系):正確的作用在所有法術效果,並且不會因為力量和智慧祝福的存在而產生雙倍效果
- Vengeance (Retribution Talent) now increases Holy and Physical damage
by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect
now stacks up to 3 times.
復仇(懲戒系天賦):當產生暴擊時強化神聖和物理傷害1/2/3/4/5% 維持15秒,可堆疊3次
- Vindicator Aesom at Blood Watch will now correctly train a full range of
paladin spells.
英雄氣慨和嗜血術將會作用在所有聖騎士的法術上
Priests
牧師(此部份轉自PTT WOW板作者handsomecrow的翻譯)
- Binding Heal: The mana cost has been reduced by 32%. The tooltip
has been adjusted to indicate it is a low threat spell, which was
already the case.
束縛治療: 法力消耗減少32%。並在提示的地方改為標明出這是個低威脅的技能
- Blackout: The delay on the stun effect has been reduced.
昏厥: 昏迷的延遲已被減少
- Circle of Healing (Holy) effect increased.
治療之輪(神聖)的效果被增加
- Empowered Healing and Holy Concentration now affect Binding
Heal.
神聖專注及強力治療術(天賦)將會作用到束縛治療上
- Focused Power (Discipline) now also increases the chance to hit with
Mass Dispel, reduces the cast time of Mass Dispel but no longer
increases the damage against feared targets.
能量專注:現在也會增加群體驅散的命中機率。並且減少群體驅散的施法時間
但不會增加傷害在被恐懼的目標上。
- Holy Fire: The rank 9 tooltip has been corrected to indicate it
does Holy damage.
神聖之火: 等級9的說明已被更正為神聖傷害
- Holy Nova: Rank 2 will no longer receive double the
intended increase in range from Holy Reach.
神聖新星: 等級2的神聖新星從神聖延伸天賦所增加的範圍不再是它應有的兩倍
也就是說現在點滿神聖延伸的話,2級神聖新星獲得的距離增加會是40%而非20%。
- Mass Dispel mana cost reduced.
群體驅魔的法力消耗減少
- Mind control no longer has a 100 yard range limitation in instances.
在副本內心靈控制將不會有100碼的距離限制
- Pain Suppression now reduces damage taken by 65% and increases
resistance to Dispel mechanics by 65% for the duration.\
痛苦抑制在作用時改為減少65%傷害且增加65%的抵抗消去機率
- Power Infusion: This ability is now unuseable on Rogues or Warriors.
能量注入:現在不會作用在戰士以及盜賊身上。
- Power Word: Shield: The Weakened Soul effect will no longer
sometimes be re-applied while zoning with this buff on.
真言術:盾:當身上有盾的時候,區域切換將不會再度出現靈魂虛弱
- Prayer of Fortitude: The range on rank 3 has been changed to match
all other ranks of this spell.
堅韌導言: 等級3堅韌導言的距離將會跟其他等級的一樣
- Prayer of Fortitude, ranks 1 and 2, are now available on trainers.
堅韌導言: 等級1和等級2可以跟訓練師學
- Prayer of Mending: This spell is now affected by Silent Resolve,
Amplify Magic, and Dampen Magic.
癒合導言: 無聲消退、魔法抑制、魔法增效將會對此法術有作用
- Prayer of Shadow Protection, rank 1, is now available on trainers.
暗影防護導言等級1將可以從訓練師學習
- Reflective Shield: When this effect is triggered, the priest will
no longer be forced to stand up.
反射之盾: 當此技能被觸發時,牧師將不會被強迫站起來
- Shadowfiend: This pet will now come into the game with full health
and mana, including that gained from a percentage of its master's
stamina and intellect.
暗影惡魔: 進場時將會是滿血滿魔的狀態,血量和魔量是根據主人的
耐力及智力來決定
- Shadowfiend: The Shadowfiend will now correctly attack your target
even if it is neutral or non-aggressive.
暗影惡魔:現在將會正確的攻擊你的目標,不論是否為中立或者是沒有Aggro狀態。
- Shadowfiend: Increased the Shadowfiend's chance to hit higher level
enemies.
暗影惡魔:增加命中高等級的敵人的機會。
- Shadowguard: The rank 7 tooltip is now consistent with all other
ranks of Shadowguard.
暗影守衛: (食人妖牧師種族技)等級7的敘述將與其它等級一致
- Shadow Weaving (Shadow): Effect reduced by 1% per rank and Mana Burn
will now correctly trigger this talent.
暗影之波: 每個等級的效果將會減少1%且法力燃燒會正確的觸發此效果
- Shadow Word: Death: Cooldown increased to 12 sec and will now
properly damage the casting Priest when it is reflected.
- Silent Resolve: Some priest spells were unaffected by this talent.
They should now all be affected.
- Spirit of Redemption and Spiritual Guidance now work while the
priest is in Shadowform.
- Spirit Tap: This ability will no longer be triggered by killing
some creature-cast totems.
- Spiritual Guidance: This talent now works while the Priest is in
Shadowform.
- Surge of Light: Smite spells triggered by this talent will no
longer sometimes critically strike. In addition, the free Smite
granted will not consume the effect of Inner Focus. Holy Nova
heals can now trigger Surge of Light as well.
- Touch of Weakness: This spell can now activate Surge of Light.
- Vampiric Touch: This spell now consumes the Inner Focus buff.
- Weakened Soul: If this debuff would prevent you from casting a spell
on a given target, the button for that ability is now grayed out.
靈魂虛弱:如果目標中的這個debuff存在時,牧師的盾這個按鈕將變成灰色。
Rogues
盜賊(此部份轉自PTT WOW板作者lovewait的翻譯)
- Added a new double-attack animation for Mutilate.
為殘肢增加的新雙重攻擊動畫。
- Added a visual, sound, and combat log message when the Cheat Death
talent saves the rogue from death.
為盜賊發動欺騙死神時增加視覺,聲音,並且與戰鬥訊息。
- Blade Twisting: The delay on the daze effect has been reduced.
劍刃扭轉︰在暈眩效果的延遲已經被降低。
- Cloak of Shadows: The tooltip has been adjusted to indicate this
ability removes hostile effects, rather than dispels them. Cloak
of Shadows does not count as a dispel, and will not interact with
dispel resistance or effects triggered by dispelling. This ability
no longer removes the Weakened Soul debuff.
-暗影披風︰調整說明為除去敵對的Debuff,而不是驅逐他們。這項技能不視為驅逐,並
且將不與透過驅逐引發的抵抗或者影響。且不再消除盾虛弱的debuff。
- Deadly Throw: This ability will now damage hunters and their pets
when they are affected by The Beast Within or Bestial Wrath.
Those targets will still be immune to the movement impairing portion
of Deadly Throw.
-擲殺︰ 這個能力將對獵人和他們的寵物進行傷害當獵人使用獸心或是狂野怒火。 但那
些目標依然免疫擲殺的行動限制
- Fixed a data error that caused Ghostly Strike and Riposte to
generate more threat than intended.
-修正鬼魅攻擊和還擊產生更多的威脅的錯誤。
- Fixed a bug where the Silence effect on Garrote was getting
resisted too often.
-修正絞喉的沉默效果太經常被抵抗的錯誤。
- Gouge: This ability will no longer trigger poisons (and thus break
itself).
鑿擊︰ 這技能將不再觸發毒藥(因此破壞本來效果)
- Insignia of the Alliance/Horde and Medallion of the
Alliance/Horde now remove Fear, Stun and Polymorph effects
and no longer remove Charm effects.
聯盟和部落徽記現在將除去恐懼,昏迷,變形影響 但是不再解除魅惑。
- Improved Sap (Subtlety) renamed Dirty Tricks: Increases the
range of your Sap and Blind abilities by 2/4 yards and reduces
the energy cost of your Sap and Blind abilities by 25/50%.
強化悶棍為重新命名為卑鄙手段︰增加2/4碼的你的悶棍和致盲射程並且降低
25/50%的悶棍和致盲的能量。
- Increased the frequency and amount of Blinding Powder found in
pickpocketed junk boxes.
增加偷廢物箱子裡獲得致盲粉的數量跟頻率。
- Mutilate: This ability will now always consume the Cold Blood
buff when it strikes an opponent.
殘肢攻擊︰ 這個能力將會消耗掉冷血的buff。
- Poisons: The difficulty of dispelling these is now based off the
level of the player, not the level of the weapon the poison is
applied to.
毒藥︰驅散的難度將建立於玩家等級而不是武器上的毒藥等級
- Reduced the reagents required to create most poisons.
降低製作毒藥的材料。
- Remorseless Attacks(Assassination): Hemorrhage added to the buff
tooltip. This ability will no longer trigger from killing totems.
冷酷攻擊: 現在增加出血到冷酷攻擊的說明中。這能力將不再從殺死圖騰引發。
- Rogue poisons no longer have charges.
盜賊毒藥不再有次數(充能)
- Sap no longer removes you from stealth when used.
悶棍將不再解除潛行狀態
- Shadowstep (Subtlety): The cooldown has been reduced to 15 seconds.
暗影閃現 : 冷卻時間已經被降低到15秒。
- Stealthwill now be broken correctly by damage shield such as Oil
of Immolation.
潛行將會正確地被傷害型盾(閃電盾)或是獻祭之油破壞。
- Surprise Attacks (Combat): This talent now correctly prevents
Envenom from being dodged.
出奇攻擊 :這項技能將正確地讓毒化不被閃躲。
- Sword Specialization: This ability now grants extra yellow attacks
instead of extra white attacks. This change will make Sword
Specialization no longer reset the weapon swing timer when it
triggers off special attacks, and results in a net increase in damage
dealt.
劍專精: 現在改為立即觸發黃字傷害而不是白字攻擊,發動不再重置普攻時間。
Shaman
薩滿(此部份轉自PTT WOW板作者wildbloodcat的翻譯)
- Earth Elemental Totem: This pet will now come into the game with
full health, including that gained from a percentage of its master's
stamina.
地元素圖騰:這個寵物將會滿血進場,包括其主人的耐力加成。
- Earth Shield: Adjusted the tooltip to indicate this ability works
against all types of attacks, not just melee. This ability will also
now properly trigger only from taking direct damage effects.
大地護盾:調整功能說明以顯示此技能對所有種類的攻擊皆有效果,並非只有
近戰。這個技能現在也將只被直接的攻擊所觸發。
- Earth Shock: Rank 8 is now properly considered an Interrupt effect
for talents and abilities that affect interrupts.
地震術:現在第八階能好好的被視為一項干擾效果,使其受到增強干擾的天賦
以及技能的加成。
- Elemental Focus: This talent now reduces the cost of the next
damage spell by 60%. It will also now trigger from bonus spells cast
by Lightning Overload.
元素集中:這個天賦現在降低成下一個傷害性法術降低60%的法力需求。現
在閃電超載天賦所施展的額外法術也能觸發這個技能。
- Eye of the Storm (Elemental): Clarified the tooltip on this talent
to indicate it only works with Shaman spells.
暴風之眼(元素):在功能說明上註明這個天賦它只對薩滿法術起作用。
- Fire Elemental Totem: This pet will now come into the game with
full health and mana, including that gained from a percentage of its
master's stamina and intellect. It will also now properly get
increased stamina from a percentage of its master's stamina.
火元素圖騰:這個寵物滿血滿魔進場,包括其主人的耐力以及智慧加成的點數。
同時它的耐力也能好好的被主人的耐力加成。
- Flametongue Weapon: This effect will no longer trigger while you
are disarmed.
火舌武器:當你被繳械時,此效果不再會被觸發。
- Frostbrand Weapon: Rank 6 now properly receives increased
effect from spell damage bonuses.
冰封武器:現在第六階能好好的經由法術傷害加成增加效果。
- Healing Focus: The tooltip has been adjusted to indicate it only
works with Shaman spells. e.g.: Does not work with Gift of the
Naaru.
治療集中:功能說明已調整成顯示為它只對薩滿法術作用。例:對那魯賜福
沒有作用。
- Healing Way: This talent now correctly modifies the healing done
after all bonus effects have been applied.
治療之路:這個天賦現在能正確的修正所有醫療加成後的治療量。
- Heroism: Training cost increased to match the cost of Bloodlust.
英勇氣概:訓練費增加至與嗜血術相同。
- Lightning Shield: Ranks 8 and 9 of this spell now trigger correctly
while mounted.
閃電盾:這個法術的第八階以及第九階在騎乘時能正確的觸發。
- Magma Totem: This totem will now correctly do damage on its 10th
tick, right before despawning.
熔岩圖騰:現在這個圖騰能再它消失前,正確的做出第十次傷害。
- Mana Spring Totem: Duration increased to 2 minutes.
法力之泉圖騰:持續時間增加至兩分鐘。
- Mana Tide Totem: This totem will no longer sometimes grant mana
after it has been destroyed. It will also consistently grant mana 4
times instead of sometimes 3 and sometimes 5.
法力之潮圖騰:這個圖騰將不再會在摧毀後有時還會恢復法力。它的法力
恢復也將固定為四次,而不再有時三次、有時五次。
- Healing Stream Totem: Duration increased to 2 minutes.
治療之泉圖騰:持續時間增加至兩分鐘。
- Mental Quickness: This talent now correctly reduces the cost of
Purge, Flame Shock, Frost Shock, Earth Shock, Bloodlust,
Heroism, Lightning Shield, Cure Poison, and Cure Disease.
思想迅捷:現在這個天賦能正確的降低淨化術、烈焰震擊、冰霜震擊、地震
術、嗜血術、英雄氣概、閃電盾、消毒術以及袪病術的法力需求。
- Nature's Guardian (Restoration): Some spells and abilities did not
trigger this talent. That has been fixed.
自然引導(恢復):一些法術以及能力並不會觸發這個天賦。這個問題已修
復。
- Restorative Totems (Restoration): This talent no longer gives a
bonus to a variety of jewelcrafting items.
恢復圖騰(恢復):這個天賦不再給予寶石物品加成。
- Trainer Animations: All new Shaman abilities will now correctly play
the training animation when learned.
訓練師動畫:現在學習新薩滿技能時,訓練的動作能正確的播放。
- Water Shield: When a Shaman with this spell active is afflicted
with Cyclone, the charge burned will now grant mana.
水之盾:當薩滿啟動這個技能被龍捲風玩弄(默)時,charge 消耗後也會
獲得法力
- Windfury Weapon: Mixing two different ranks of Windfury Weapon
while dual-wielding will no longer increase the number of Windfury
Weapon procs.
風怒武器:混合兩種不同位階的風怒武器雙持將不再增加風怒武器的特效次數。
- Windfury Weapon: A bug with this spell was making off-hand procs
receive less bonus damage than intended. It is now fixed.
風怒武器:這個法術有個bug會令副手武器的特效受到少於預期的傷害加成,這已經修正。
Warlocks
- Aftermath: The delay on the daze effect has been reduced.
- Amplify Curse: This ability is now consumed correctly by a
Curse of Doom casting.
- Conflagrate: The button for this ability will now be greyed out when
your current target does not have Immolate.
- Create Healthstone: These abilities will now be sorted in rank
order in your spellbook.
- Create Spellstone: These abilities will now be sorted in rank order
in your spellbook.
- Curse of the Elements and Curse of Shadow now have a duration of
2 minutes when used on PvP targets.
- Curse of Tongues now has a 12 second duration when used on PvP
targets.
- Dark Pact: This ability is now unuseable while the mana and health
of a pet are being adjusted by pet scaling.
- Death Coil is now is now subject to diminishing returns in the Horror
category. Currently, only Death Coil is in this category.
- Demonic Knowledge: This ability will now work with enslaved demons.
- Enslave Demon: The health bar and mana bar for enslaved demons will
no longer appear to go down when they become enslaved.
- Felguard: This pet will periodically check to see if you know the
talent which allows you to summon it, and die if you do not know the
talent.
- Fixed some data errors that caused Soul Leech and Conflagrate to
generate more threat than intended.
- Improved Drain Soul: This talent will no longer trigger when a
creature other than the one you are draining dies.
- Insignia of the Alliance/Horde and Medallion of the
Alliance/Horde now remove Fear, Stun and Slowing effects and
no longer remove Charm and Polymorph effects.
- New art added for Ritual of Souls channeling focus and Soulwell
created by the spell.
- Ritual of Souls no longer consumes a Soul Shard when cast in
arenas.
- Seed of Corruption: This spell will now interact properly with
town guards when bystanders are hit by its detonation in a duel.
- Shadowfury now properly benefits from the Intensity talent.
- Soulstones: Soulstones can no longer be used on targets not in
your party or raid. In addition, the soulstone buff will now be
removed if the target or caster leaves the party or raid.
- Spell Lock (Felhunter) duration reduced to 5 seconds (rank 1) and 6
seconds (rank 2), and cooldown reduced to 24 seconds.
- Soulwell now plays a sound and visual effect when you create a
Healthstone through using it.
- Soul Link: Adjusted tooltip to explain that the damage transferred
to the pet cannot be prevented. The functionality remains unchanged.
This ability will now work with enslaved demons.
- Unholy Power: The tooltip has been corrected to indicate it works
with the Imp's Firebolt.
Warriors
- Bloodrage: It is no longer possible to gain extra rage from this
ability by using tradeskills to keep you in combat.
- Charge, Intercept and Intervene now suppress all Slowing
effects while charging the target.
- Charge: This ability will now properly cause the warrior to go into
combat with its target.
- Commanding Shout: This ability now increases your max health, but
keeps your percentage health constant.
- Death Wish and Enrage effects no longer stack.
- Execute: When used with Sweeping Strikes, ranks 6 and 7 of this
ability will no longer cause full damage to secondary targets who are
not wounded.
- Flurry: Ranks 1-4 will no longer trigger from ranged critical
strikes.
- Flurry, Fury Talent, now increases attack speed by 5/10/15/20/25%,
reduced from 10/15/20/25/30.
- Heroic Strike: The rank 10 tooltip now includes specific
values for the bonus damage against dazed targets.
- Improved Hamstring: The delay on the immobilize effect has been reduced.
- Improved Revenge: Reduced the delay on the stun landing from a
successful Revenge.
- Insignia of the Alliance/Horde and Medallion of the
Alliance/Horde now removes Immobilizing, Stun and Polymorph
effects and no longer remove Slowing effects.
- Shield Slam: Rank 3 of this ability no longer gets its cost reduced
twice by the Focused Rage talent (Protection).
- Spell Reflection no longer has a global cooldown.
- Sweeping Strikes: This ability will no longer be modified erroneously
on additional targets by percent modifiers to your damage.
- Sword Specialization: This ability now grants extra yellow attacks
instead of extra white attacks. It also grants rage based on the
speed of your weapon. This change will make Sword Specialization
no longer reset the weapon swing timer when it triggers off special
attacks, and results in a net increase in damage dealt.
- Victory Rush: The tooltip has been adjusted to calculate the damage
it deals correctly, 45% of Attack Power, not 35%.
[TWOW] 2.1.0 Patch 專業技能
Professions
專業技能
- Alchemy
煉金
The chance of a discovery occurring while making potions has been
substantially increased.
製造藥水過程中發現新藥水的機率被大大提高了。
Elixirs now stack in two categories, Battle (Offensive) and Guardian
(Defensive) Elixirs. You can only have one of each type of Elixir up
at a time. As a result Elixirs now stack with class abilities such as
Arcane Intellect.
藥劑現在被歸到兩個分類:戰鬥(進攻)和守護(防禦)。 在同一時間每一類藥劑只能有一個起作用,
但與此同時,藥劑效果將可以和像奧術智慧這樣的職業技能堆疊了。
Elixirs now stack to 20.
藥劑現在可以20瓶堆疊為一組了
Four new defensive elixirs have been added. Two are on trainers, one
is in Halaa and one is in Cenarion Expedition.
四種新的防禦藥劑已經被加到遊戲中,有兩種可以在訓練師處學到,
一個在哈剌,另一個在塞納里奧Expedition。
Flask of Petrification can no longer be turned off during its
duration, but it now will clear all threat from all monsters for
the duration of the effect. Though monsters may reacquire you after
the effect ends.
石化精煉藥水將不能在起作用期間被點掉,並且在作用期間將暫時清除所有仇恨,在效果消失後,仇恨將回到你身上
Cooldown time on Earthstorm and Skyfire Diamond transmutes has
been reduced to 1 day.
合成大地風暴(Earthstorm)和天火鑽石(SkyfireDiamond)的冷卻時間被縮短到了1天。
Invulnerability potions now stop the first 120 damage per hit for
8 seconds, rather than making the imbiber physically immune.
有限無敵藥水現在會在8秒時間內對每一次攻擊吸收120點傷害,而非使得使用者免疫物理攻擊。
The major protection potions made by Alchemy now require more Mana
Thistle and vials, but create 5 potions instead of just one.
特效元素防護藥水現在需要更多的法力薊與灌魔之瓶來製作,但每次會製作5瓶而非1瓶
Fel Strength elixirs now work correctly with elixir mastery.
惡魔力量藥劑現在會正確配合藥劑掌握專精而有機會製作出更多了。
Elemental Absorption potions now have a 2 minute duration rather
than the 60 min duration they used to have.
吸收元素傷害的藥水現在持續時間由60分鐘改為了2分鐘
Alchemy transmute of Heart of Fire to Elemental Fire changed to
15 minute cooldown.
火焰之心轉化為元素之火的冷卻時間改為了15分鐘
Reagent costs and potency of all flasks has been reduced.
所有精煉的材料消耗和能力都有所降低
The cost of Imbued Vials has been reduced.
灌魔之瓶的價格被降低了
The chance to find a Fel Lotus while picking an herb has been
increased.
在採集草藥的時候發現地獄蓮花的機率提高了
Juju Chill and Juju Ember are now considered Guardian Elixirs and
do not stack with other resistance buffs.
魂能之寒和魂能之灰現在被視為防護藥劑而不能和其他抗性BUFF堆疊
Juju Flurry is now considered a Battle Elixir and has been converted
from haste to haste rating.
魂能之速現在被視為戰鬥藥劑且提速百分比也改為了提速等級
Ground Scorpok Assay, Juju Might, Juju Power, Lung Juice
Cocktail, and R.O.I.D.S are now considered Battle Elixirs.
厚甲蠍藥粉,魂能之擊,魂能之力,肺片雞尾酒,和土狼興奮劑現在被視為戰鬥藥劑
Crystal Force, Crystal Ward,Gizzard Gum, Infallible Mind,
Juju Escape, Juju Guile, Sheen of Zanza and Swiftness of Zanza
are all now considered Guardian Elixirs.
精神水晶,防禦水晶,砂囊口香糖,堅定信念,腦皮層混合飲料,魂能之遁,魂能之詐,
贊扎之光,贊扎之速,現在都被視作防護藥劑了
Sheen of Zanza is now considered a Guardian Elixir. Stamina and
Spirit bonuses have been reduced to 25.
贊扎之魂現在被視為防護藥劑,耐力和精神的提升被降低到了25點。
Elixir of Fortitude now correctly displays its name in its buff
tooltip.
堅韌藥劑現在會在BUFF提示裡正確顯示名字了
The Alchemist's Stone bonus now works on potions that restore both
health and mana.
煉金石現在對於同時回復生命值和法力值的藥水也會起作用了
Super Mana Potions now require 2 Dreaming Glory instead of 2
Netherbloom to create.
Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming
Glory to create.
Reduced the number of Stonescale Oil required to make Greater
Stoneshield Potions.
Reduced the reagents required to make Ironshield Potions.
New cauldron recipes can now be discovered when making most major
protection potions. Cauldrons can provide an entire raid with a
major protection potion.
- Enchanting
附魔
Enchant Bracer-Spellpower had its primal costs reduced slightly.
附魔手腕-法術力量 的材料(原始系列)略微降低
Enchanting recipes that increase spell damage now also increase
healing as well.
增加法術傷害的附魔現在也會增加治療效果了
The Major Defense Bracer enchantment has been moved from Ethereum
Researchers to Ethereum Nullifiers.
附魔手腕-特效防禦的公式將從由EthereumResearchers掉落改為EthereumNullifiers掉落
- Engineering
工程學
11 new epic goggles have been introduced at 350 engineering skill
and are available from the trainer. They range from cloth to plate,
and have a variety of stats to appeal to most talent specs.
現在350點工程技能可以在訓練師那裡學習11種新的史詩級護目鏡,
從布甲到鎧甲都有,屬性廣泛以適應各種需求
A recipe for Frost Grenades and the Icy Blasting Primers needed
to make them are now on engineering trainers.
冰霜手榴彈以及製造所需的冰冷的爆破雷管的設計圖現在可以從訓練師那裡學到了
Engineering recipes can now be placed in engineering bags, as can
engineer made fireworks.
工程學設計圖現在跟煙火一樣可以放進工程包
Many engineering recipes will now give skillups for longer than the
previously did.
許多工程學設計圖可以提供更大的技能升級範圍
An engineering recipe to make Fused Wiring can be found in both
Everlook and Shattrath.
保險絲的製造設計圖現在可以在永望鎮和撒塔斯被找到
Engineering Skill required to make the Felsteel Stabilizer,
Hardened Adamantite Tube and Khorium Power Core have been reduced
slightly.
製造魔鋼安置器,堅硬的艾曼泰管,和可利安能量核心所需要的工程學技能被略微降低了
Adamantite Shells now require less adamantite and do slightly more
damage.
The recipe for Elemental Blasting Powder now gives 4 powder when
creating it, though it now requires an additional mote of earth.
現在製造元素炸藥每次可以做出4個炸藥了,但會多消耗一個大地微粒。
Engineers now make 3 Smoke Flares instead of just one when they
create them. Also Smoke Flares now have a buy/sell price.
工程師們現在每次可以製造出三個煙火而非一個,而且煙火也有了買/賣的價格了
Seaforium now opens locked chests as well as locked doors.
爆鹽炸彈現在除了鎖著的門以外,也能炸開鎖著的箱子了
The Consortium Vendor Karaaz now sells the engineering recipe for an
Elemental Seaforium Charge if you are revered with them.
財團商人卡拉茲現在會在你聲望為尊敬後賣給你元素爆鹽炸彈的設計圖了
The Poultryizer has a smaller chance of getting malfunction effects
and is now a superior quality item.
地精小雞射線現在出現故障的機率降低,並且是綠色品質的物品了
The Nigh Invulnerability Belt now has a smaller chance of failure.
近乎無敵腰帶現在失敗的機會更小了
Healing Potion Injectors and Mana Potion Injectors created by
engineers now have new icons and the engineering requirement to use
them has been reduced.
工程師製造的治療藥水注射器和法力藥水注射器現在有了新的Icon
且需要的工程學技能降低
Goblin Rocket Launcher now has a 2 minute cooldown, and had its
casting time reduced to 3.5 sec.
哥布林火箭發射器的冷卻時間現在為2分鐘,施放時間被降低為3.5秒。
Gnomish Flame Turret now creates 3 turrets instead of 1. Thorium Tube
requirement changed to Fel Iron Casing.
- Fishing
釣魚
The fishing timer has been reduced from 30 to 20 seconds and it now
takes less time to fish.-->You now catch fish faster.
釣魚計時器從30秒調整為20秒,你現在釣魚可以花費更少時間
The fishing timer can no longer run through its duration without a
fish biting.
釣魚計時器在沒有魚咬餌的時候不會結束了
Fishing has been removed from Arathi Basin and Alterac Valley.
阿拉希盆地和奧特蘭克山谷不在再釣魚了
Fixed a bug where you could catch 2 fish at once in some zones.
修正你在某些地方可以一次釣到兩條魚的bug
You can now fish in Underbog.
現在可以在Underbog釣魚了
- Jewelcrafting
珠寶
The jewelcrafting UI now has gems split up by color so it is easier
to find gems of a specific color to create.
珠寶加工的界面現在把寶石按顏色分開,這樣就能在製造某種特定顏色寶石時更容易找到
A new set of more powerful gems can be found by raiding Hyjal and
Black Temple. Their stats exceed those of previous gems that could
be found.
在海加爾和黑暗神廟可以找到一系列更強大的寶石了,屬性遠遠超過之前所有被發現的寶石
A number new gem cuts to existing gems have been added to the game.
Included among them are a spell hit gem and more multi-stat gems that
have attack power on them.
增加了一系列對現存寶石的新切割技藝,包括有法術命中寶石和更多增加攻擊強度的多屬性寶石
Jewelcrafters can make two new melee oriented meta gems. One is found
randomly as a world drop and the other sold by the reputation vendor.
珠寶匠現在可以製造兩種新的近戰向變換插槽寶石,一個配方是世界掉落,另一個則是聲望獎勵
Thorium Setting only requires 1 thorium bar now.
瑟銀底座現在只需要2個瑟銀錠來製造了
Many Jewelcrafting recipes that required 200-280 skill to learn now
have changed/reduced materials required to make them
許多需要200-280技能的珠寶設計圖所需要的材料被改變或降低了
Mithril filigree has a slightly reduced range that it gives skillups.
秘銀鑲邊(MithrilFiligree)現在能升級的範圍被略微降低了
A number of jewelcrafting gems now give skill increases for slightly
longer than they used to.
大量的珠寶製造寶石現在能比原來提升更多的技能了
Pendant of Blasting and Necklace of Battle will now grant their
click effects to players correctly, previously they only worked on
characters higher than level 47.
爆破墜飾(PendantofBlasting)和戰鬥項鍊(NecklaceofBattle)現在能夠正確得給與玩家使用效果了,
以前只對47級以上的玩家才有效
Jewelcrafting Onslaught ring thorium cost reduced
製造衝擊指環(OnslaughtRing)的瑟銀需要被降低了
The vendor value for the raw green gems have been reduced. This will
also make these gems cheaper to put up on the auction house (Blood
Garnet, Golden Draenite, etc...)
一些綠色寶石賣給NPC的價格降低了,從而放在拍賣行所需要的費用也低了
Prospecting now always yields at least 1 gem.
探礦現在至少會找出一個寶石
Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The
Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach
all levels of Jewelcrafting.
珠寶大師Hamanar(撒塔斯城),Jazdalaad(風暴之尖),Kalaen(索爾瑪),以及Tatiana(榮譽堡)
現在會訓練所有級別的珠寶技能了。
The recipe for Figurine - Golden Hare no longer requires a
Cut Citrine. It now requires copper bars.
雕像-金兔的設計圖不再需要切割過的黃水晶了,改為需要銅碇
Several new recipes that use Jaggal and Shadow Pearls have been added
to jewelcrafting trainers.
Increased the chance to find blue gems when prospecting.
Removed the 1 hour cooldown when cutting diamonds.
Reduced the matching requirements for some diamonds.
- Leatherworking
製皮
Knothide Armor kits now require less leather to make and give
skill increases for longer.
厚蹄(?)護甲片現在需要更少的皮革來製造,也能提升更多技能了
Leatherworking made Primalstrike set now has an attack power set
bonus rather than a strength set bonus.
Primalstrike套裝屬性由加力量改為了增加攻擊強度
Additional snakes that drop cobra scales are in the highlands of
nagrand as well as in shadowmoon valley.
在納葛蘭高地和影月谷有更多的蛇會掉落眼鏡蛇鳞片了
Leatherworker made Drums of Restoration had their health/mana
effects reduced slightly.
恢復之鼓現在恢復生命和法力的效果略微降低了。
Nethercobra Leg Armor and Nethercleft Leg Armor have been
slightly improved.
虛空蛇護甲片和虛空裂縫護甲片現在稍微增强了
Heavy Clefthoof Boots, Heavy Clefthoof Leggings, and Heavy
Clefthoof Vest have had their armor increased at the expense of
some stamina and defense rating.
Heavy Clefthoof套裝系列的護甲提升,而耐力和防禦等級降低了
Changed the socket bonuses on the Windhawk set to something more
appropriate.
Windhawk套裝的插槽加成修正得更適當了
- Herbalism
採藥
The Dreaming Glory buff now correctly works in combat.
Netherbloom no longer causes negative effects, although the positive
effects happen less frequently. Additionally, the effects will not
replace one another.
Nightmare Vine has a reduced chance to poison the herbalist.
Nightmare Seed found with herbalism now requires level 60 to use.
Underbog Colossus have an increased number of herbs on them when
harvested by an herbalist.
- Additional Profession Changes
You can now unspecialize in tailoring and alchemy, and then select
a new specialization. This is a repeatable choice, but costs gold
each time.
Skinning higher level creatures will give more leather; you will no
longer get a single leather scrap.
剝高等怪物皮時將會有更多的皮,且不會再有境外皮革碎片了
Reduced the time required to skin.
降低剝皮所需的時間
Gathering skills no longer fail when you have reached the maximum
skill possible.
當你的採集技能練到最高時將不會在採集時失敗了
The Stoneforged Claymore model has been updated.
Stoneforged Claymore 的模型改變了
Fel Iron Bars now have an icon unique from Felsteel Bars.
魔鐵錠現在與魔鋼錠的圖案不同
Felsteel Bars are now good quality (green items).
魔鋼錠的品質提高(綠色物品)
The Tailoring recipe Ebon Shadowbag no longer drops from Spirit
Walkers.
裁缝圖樣Ebon Shadowbag(20格靈魂包)不再從Spirit Walker身上掉落
Profession recipes that had 24 hour or longer cooldowns, have had
their cooldowns reduced by 1 hour.
有24小時甚至更長冷卻時間的專業圖樣,冷卻時間都减少了一個小時
Added Warped Flesh to high level warpstalkers.
Alliance Cooks can now purchase the Mok'Nathal Shortrib and
Crunchy Serpent recipes at Toshley's Station.
Monsters will now attack players who are mining mineral nodes near
to them, even if they didn't notice them previously.
礦點附近的怪物現在會在玩家挖礦時攻擊他們, 即使在挖礦前沒有被怪物發現到
Golden Spellthread and Runic Spellthread have been slightly improved.
金色法力線和符文法力線被略微增强了
Enchant Weapon- Major Spellpower enchant has been stolen from the
Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are
more likely to have the recipe than the Razaani previously did, however.
Imbued Netherweave Tunic and Robe recipes are vendor purchased so
are now white instead of blue.
The location of many of the Outland mineral nodes have been adjusted
both to put them in locations that are more traveled and to make them
more likely to be near creatures.
外域的許多礦點都被調整過以更容易被經過,也更接近怪物了
Essences (Earth, Fire, Air, Water, Living) have had their drop rates
significantly increased. Also Outland creatures that dropped motes
will now have a chance of dropping essences as well.
各類精華的掉落率大大增加了,外域掉落微粒的怪物現在也會掉落精華了
Materials required to make the Blacksmithing Adamantite plate armor
have been reduced.
鍛造艾曼泰鎧甲系列所需的材料被减少了
Motes of Shadow now primarily drop from void creatures and have been
removed from nearly all demons.
暗影微粒現在只會從虛空類生物掉落, 不再從惡魔身上掉落
Void Crystals maximum stack size increased to 20 from 10.
虛空水晶每疊由10個提升至20個
2007年5月22日 星期二
[夢] 臭新兵
「呃,請問學長,我要睡在哪裡?」我抱著嶄新的枕頭與棉被問道
『嗯?這位置原來是你的?』上舖的學長表現得有點訝異,不過他馬上合上手邊的漫畫,
開始動手收拾起來
『你睡這裡。』上舖的學長指指自己剛剛躺的床位
「是。」雖然知道這位置跟當初講的不一樣,不過還是照學長說的做好,我乖乖爬上床
* * * * *
『喂!你為什麼睡這裡?』一個兇巴巴的女生掀開我的棉被吼道,她身邊還站了另外三
個叉著腰的女生。
「是..學長叫我睡這裡的。」
『你為什麼叫他睡這裡?』她轉頭對著下鋪的學長罵道。
「又沒差!上下舖而已啊。」
『沒差那你就睡回去!』
「齁!我已經搬好了耶。」
『不管,規定就是規定!』兇巴巴的女生用力拍了拍牆上的床位表『不準亂換床位!』
我慌張的把棉被與枕頭抱起來爬下床,因為過於緊張,枕頭沒拿好,掉到了滿是灰塵的
地上,學長憤憤不平的坐起身,不知是有意還是無意,他的藍白拖鞋正好一腳踩在我的
枕頭上,那群女生看他坐起身來,就一臉滿意的離開了。
她們離開後,學長的嘴裡不斷咒罵著剛剛那群女生,邊把自己的東西扔回上舖,爬上去
繼續看著自己的小說,我則呆呆的望著自己新枕頭上面那些剛沾上的灰塵,試著稍微拍
了幾下,上面還是有些灰塵拍不掉,我把枕頭翻了個面,出現了個拖鞋腳印,一樣拍不
乾淨,知道再怎麼拍也是於事無補,我推了推枕頭,朝著兩旁還是乾淨的地方躺了下來
。
『撐下去,就是你的。』這句話在我心裡響起,雖然我不知道要撐到什麼,和最後能得
到什麼,總之,撐下去吧,我闔上眼睛。
* * * * *
「通通跟好!」穿著綠色迷彩制服的人一個接著一個在小巷子裡穿越,每個人都提心弔
膽,深怕犯了什麼錯,挨一頓劈。
隊列行至一個只能供兩個人併肩而行的窄巷子,迎面卻來了一票身穿學校制服的學生,
我稍微分了心轉頭注意他們的打打鬧鬧,就被擠到一旁,我趕緊跟上去穿過巷子,發現
隊列開始分開,隊長開始把自己的小隊朝各個方向帶開,但是我卻看不到熟悉的臉孔,
我開始緊張的跑來跑去,但是依然找不到自己的小隊,我注意到有幾個上課的隊長一邊
上課,一邊用餘光看著像無頭蒼蠅到處亂撞的我,我趕緊跑開,跑到附近的一處小丘趴
下,躲在山丘後面偷偷看著分散各地的小隊,但是距離太遠了,我看不清楚他們的臉,
我跑回剛才經過的巷向,異想天開的想看看地上是不是有朝向其他地方的腳印,不過地
上的腳印不但多且雜亂,根本無法辨認,似乎每條路都有人來,有人去。我匆忙的穿過
一個建築工地想抄捷徑回去,赫然發現到自己的頭上的鋼盔不知何時不在了,大概是剛
剛趴在山丘上觀察時忘了戴回去了,我已經著急到想不起任何細節了,心裡只想著萬一
回去找不到怎麼辦,萬一被其他人看到,會不會想說我怎麼頭上沒有戴著鋼盔...
* * * * *
我睜開眼睛,發現我躺在自己房間的床上,是個睡到自然醒的死老百姓,不過剛剛夢裡
的著急、害怕、緊張與不安...都還留在我的胸口。
*註:有些細節是我為了連貫而添加的,實際上夢通常都很片段而且跳得很快,而且也
可能跟現實的情況落差很大,總之,標題僅供參考。
2007年5月13日 星期日
2007年5月3日 星期四
[Arena] 競技場日記(一)
是2v2的隊伍去騙點績分,是最失敗的一點,因為工作的關係和喜歡慢慢的照自己的進度
玩遊戲,所以我很晚才70級,且只解完地獄火半島、泰洛卡森林、贊格沼澤、納格蘭這
幾個地方的任務,而且我雖然是懲戒騎,但是我是70級才從防護騎轉的,所以我挑任務
裝的是優先挑防裝>治療>傷害,因此我的傷害裝多半是綠的,而且我副本只下過地獄
火堡壘、血鎔爐、毒牙沼澤、奴隸監獄、法力墓地,比較強一點的麥克炸雞和破碎大廳
只各去過一次,英雄更是沒挑戰過,戰場裝?我榮譽只有兩萬點,連一件幾乎都買不起
,還得等下次改版的大特賣,所以我決定主動退出了原本的五人隊伍,避免拖累他們的
戰績。
廢話結束,我認為真正頂尖或是有志在競技場發展的玩家都已經找好自己的5v5或是
3v3隊伍了,所以2v2裡面剩下的應該都是玩票性質與主力沒有上線,打來當備案的悠閒
玩家,所以雖然我的裝並不及格(我會把屬性列在文後),但是靠著變態的術士隊友和
聖騎穩定的治療能力,我們還是在今晚拿下了24勝5敗的戰績,Rating 1719,強烈建議
大家去玩玩,反正每周只要打十場就有績分,十連敗也不過是從1500掉到1350左右(猜
測),而且越輸就越不容易遇到強隊,因為只要湊到十場馬上休息,要保住1400也不困
難,如果戰績輸兩三周以後太差,再花80G重創一隊,又是從1500開始算起,這樣輕鬆賺
每個月也能至少拿件競技場裝,花的時間也少,相當划算。
再來就是檢討與分享,因為我們排了十幾分鐘,沒有人在排22的練習賽,所以我只
好直接排正式,前五場的對手很弱,第六場我發生一個很重大的失誤,我顧著補血卻忘
記對術士隊友放保護祝福,而且我穿著傷害裝,所以魔馬上乾了,第二場敗戰是火法與
元素薩滿,我們第一次照面時他們集火對象是術士,但是失敗了,因為我們家的術士有
一萬多的血量,這次薩滿躲在柱子後面開了嗜血,我馬上警告術士後退想等效果消失,
但是他沒有聽見,所以我只好跟了上去,結果法師在我身後現身唱了炎爆,薩滿也衝出
來對我使用閃電鍊,短短的幾秒就造成七千以上的傷害,剛好秒掉我,而中間也有幾場
比較驚險的戰鬥,讓我發現沒有攔截、衝鋒、斷筋的聖騎,再加上我初次嘗試以懲戒騎
上戰場,實在很難發揮傷害,所以我決定開場都穿治療裝,第三場失敗是遇上了術士與
暗牧的組合,但是暗牧其實並不可怕,所以他聰明的解除暗影姿態開始補血,而在要秒
掉術士的關鍵時刻,我們的術士中了死纏,之後我們就被磨死了,另外兩場因為連續戰
鬥之故,所以忘記了,總之敗因幾乎都是以我居多,所以我得盡快把5000G給備齊,然
後轉成回防護或是神聖系,以補強我這個弱點。
心得方面,其他職業因為可以多次控場的不討論,而聖騎的控場技飛鎚與懺悔應用
在集火目標快要死的時候,把對方的補師給控制住,而在敵人有聖騎時,主要的方針為
逼敵方聖騎用掉聖盾與保護祝福,開場時隱形的法師比較有威脅,開場就亂射冰箭的都
會被先當目標輕鬆宰掉,術士的開場都是招藍胖吃掉,再招其他寵物,對我們比較有威
脅的是地獄犬,有盜賊的隊伍遇上聖騎很麻煩,因為先打聖騎可以開無敵,先打其他職
業可以用保護祝福解,悶棍聖騎是個不正確的開場,因為面對未知的敵人,有經驗的聖
騎都會對隊友上犧牲祝福,你只要先攻擊他隊友,他就醒了,我比較推薦先悶聖騎的隊
友,集火聖騎逼他用掉聖盾自補,當他開聖盾時,馬上轉移目標殺他的隊友,另外,戰
鬥超過一段時間後,戰場周圍會刮起龍卷風,我被碰觸到就造成了1500點左右的傷害,
這是纏鬥一陣子以後需要注意的地方。
以上是競技場第一天的小心得,以下為個人資料。
天賦方面主懲戒(為了種田買鳥)
5 | 0 | 56
我的治療裝
HP 6769 Mana 7483
法傷 159 治療 556
命中 0 法爆 7.58%
法恢 145
護甲 8662 防禦 349
閃躲 4.13% 招架 9.96%
格擋 4.96% 韌性 0
飾品
舊聯盟徽記
巴羅夫管家鈴(!)
-----------------------
我的傷害裝
HP 6727 Mana 4408
傷害 519-632 強度 1062
命中 37 爆擊 19.34%
法傷 67 法爆 4.97%
護甲 6021 防禦 349
閃躲 7.17% 招架 9.96%
格擋 4.96% 韌性 41
飾品
舊聯盟徽記
巴羅夫管家鈴(!)